Preface: I am playing the most current Android APK.
A couple criticisms.
I'm not sure of why there are so many "bonuse conditions" or "detrimental conditions" when training your Digimon. By that, I mean I don't understand the purpose of making the game clunkier. There are too many icons and training conditions that one has to remember, if they want to choose the ones they want for specific Digimon. You don't need to dumb it down, but you do need to consolidate these bonuses. Some of them are really similar. And I'm sure there is a purpose to them. But just because there are more, doesn't make it more complex. It is tedious to try to remember what does what. Now, if you don't want to consolidate these training conditions and bonuses, you can instead leave up a legend on the sides of the screen when you tap it for the training bonus you want. At least this way, people don't have to remember what every icon does. If you've played Monster Rancher, even though your monster can have multiple different training bonuses, they're all very easy to remember what is what.
I'm not entirely sure if this is a bug or not. Let me first with that I don't know how you coded stat numbers. But, I am positive you have it on some weird scaling. I've had Champions who can fight on equal grounds with Ultimates; but as soon as they digivolve into an Ultimate, with higher stat numbers, they're now just dealing less than ten damage per attack to the same difficulty Ultimate they were previously dealing hundreds of damage as a Champion. This is so annoying. Again, I don't know if this is a bug, but it is so tedious to train a Digimon, and then even with higher stat numbers, they're now weaker. You have to have these stat numbers make sense and consistent.
Viewing post in Digital Tamers: ReBorn comments
I agree that the training having different conditions/bonuses are unnecessary since every mon basically boils down to going Full Atk/HP or Full Def/Spatk, seriously just focus on either the first or last
If you plan to build a mixed dmg dealer, Max Spatk 1st then use swap stone to turn Spatk to Atk then max out Spatk again
For maxing out All stats, you want to do the WarpEvo engine or Burpmon Engine to makes things easier, theres a guide on discord for that.
Now for the damage part, Happiness plays a role on your Digimons damage, If you evolve your Digimon it resets the happiness of said mon, which means you'll be dealing less damage, just tap or click on your Digimon to see it's happiness, you want the Happy Face :D with the teeth showing for "max" damage, just praise it for every thing that you do to max it out, or feed it the pink fish
I don't think a Digimon's happiness should be reset all the way. Or have damage tied to happiness. Or maybe just not have that punishing of a detriment when Digivolving. Like I said, it feels bad when you've gone through the hard work to Digivolve a Digimon and it basically gets reset. Digimon progression should naturally feel like you're also progressing.
This "advice" is utter crap:
His complains are mostly focused early game. Swap Stones are very late game items.
The methods suggested for getting max stats are literally exploits and warp Evo is also a mid to late game thing.
It's like you provided "advice" without actually understanding what the post is about.
And I don't see how your post add anything to this?
And FYI swap stone is accessible by completing a 1 star Challenge and only cost 5k bits, so tell me how is that a "late game" item
Are they really an exploit though? So I guess swapping digimons with the data backups is an exploit as well since it allows you to have another Digimon with max stats? it's not like the game ends when you max your digimon, majority of the content can only be accessed when you have a maxed digimon, by then you also need leaders to do bosses and dungeons
But hey whatever helps you sleep at night