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The game seems to swallow inputs a lot. Like the jumping only works on specific frames. It's a shame because it looks like a good game. I like the graphics and animation, and there seems to be some depth in there with momentum and wall jumping when the jump occasionally triggers.

Unfortunately the jumping bug makes it practically unplayable. Let me know if you're able to fix it and I would love to give it another try. I'm playing the WebGL version if that helps.

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Part of the problem is that the jumping bug only seems to occur (for me) on the webgl version, I will try my best to fix it, but until then the download version doesn’t seem to have this (from what I’ve done)

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I tried out the windows version and it was a bit better, but it still seemed to miss jump inputs pretty frequently. It was at least playable enough to make it a few levels in. I liked the feeling of momentum and the cloud explosions gave nice feedback on the movement. It's a shame that the jumping bug detracts from the experience.

I don’t even know what’s causing it, I’ve been tweaking my code like crazy trying to find a solution, but no such luck. So, it seems like this is going to be the game (at least for now)

Hey, I ended up fixing it! No eaten jump inputs!

If you wanna give it another try you can!

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Yes, it's much better now. I was actually able to play all the levels this time.

Nice job fixing it! :)