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(1 edit)

Part of the problem is that the jumping bug only seems to occur (for me) on the webgl version, I will try my best to fix it, but until then the download version doesn’t seem to have this (from what I’ve done)

(+1)

I tried out the windows version and it was a bit better, but it still seemed to miss jump inputs pretty frequently. It was at least playable enough to make it a few levels in. I liked the feeling of momentum and the cloud explosions gave nice feedback on the movement. It's a shame that the jumping bug detracts from the experience.

I don’t even know what’s causing it, I’ve been tweaking my code like crazy trying to find a solution, but no such luck. So, it seems like this is going to be the game (at least for now)