I was frustrated by the input eating, but the level design was so good that I had to push through to the end! That final stage was a real tough one.
The death animation when you hit the spikes was hilarious
Criteria | Rank | Score* | Raw Score |
Concept | #20 | 3.071 | 3.071 |
Use of the Limitation | #28 | 2.714 | 2.714 |
Overall | #41 | 2.661 | 2.661 |
Enjoyment | #51 | 2.429 | 2.429 |
Presentation | #59 | 2.429 | 2.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Unity, Visual Studios Code, Aseprite for art, Tilesetter for the tileset
Use of the limitation
the platforms can die
Cookies eaten
0
I was frustrated by the input eating, but the level design was so good that I had to push through to the end! That final stage was a real tough one.
The death animation when you hit the spikes was hilarious
The game seems to swallow inputs a lot. Like the jumping only works on specific frames. It's a shame because it looks like a good game. I like the graphics and animation, and there seems to be some depth in there with momentum and wall jumping when the jump occasionally triggers.
Unfortunately the jumping bug makes it practically unplayable. Let me know if you're able to fix it and I would love to give it another try. I'm playing the WebGL version if that helps.
I tried out the windows version and it was a bit better, but it still seemed to miss jump inputs pretty frequently. It was at least playable enough to make it a few levels in. I liked the feeling of momentum and the cloud explosions gave nice feedback on the movement. It's a shame that the jumping bug detracts from the experience.
really good idea and I had a fun time playing. I think the controls were a little frustrating though – not hard but fun like super meat boy, but not hilariously bad either like getting over it. I see a really fun game in here though, nice job!
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