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(+1)

thanks for playing Prinni and for such detailed feedback. you are right balance is really hard, especially if, like me, you find yourself making changes like “Neffie’s health should be 30 instead of 3 and attacks should start at 8 damage instead of 1” roughly 10 minutes before the submission window closes… (I was very impressed at how well-tuned the difficulty was on your card game btw.)

healing is definitely something I’d like to improve and tune upwards, the initial intent was for Mend to apply a heal over time effect (like in your game), but I wasn’t able to implement the UX for long-term effects on ANY killable in time and had to take this cop-out.

thanks for the encouragement on Discord too – so glad you enjoyed the game, we obviously have similar taste in games so your opinion really means a lot to me!

(+1)

no problem! I uh 1000% got lucky balancing mine, cause I basically didn't balance it then gave the enemies +10 HP eheh.