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Hey, loved your game, it was pretty fun overall, but here's some tips: Maybe add a timer to show when the next wave spawns, there were instances where I was getting some upgrades and enemies spawned right on top of me. Also, you gain points way too slowly on the beginning, and since the upgrades are very expensive some people could not play the game too much because of that. All the times I died, the game crashed on me, I don't know if it's intended. Finally the precision of the shots was very bad, I don't know if I missed a precision upgrade, but it could have some. Maybe also make the map larger, it could make dodging enemies easier, and would allow you to spawn more enemies in the long run.

The graphics were actually pretty good, all you need is some texture work and post processing, and maybe check the vertexes optimization, it couldn't hurt to double check.

Amazing work, hope to see the game finished!

Thank you so much for playing and the feedback, The crashing was intended early on so I could easily test dying and I forgot to remove it. A new wave starts 5 seconds after you finish the previous but I defiantly could have added some effect to indicated a wave has ended and time till the next one. There is a precision upgrade in the large room, but guess if I had time adding a map would have been a good idea and yeah I know the map is small but I didn’t have time to make it in blender so was using a prototyping tool that doesn’t scale and realised too late sadly.

Thank you so much for the feedback, I will keep all of it inmind on my next project/if I ever update this game

Oh so I did miss it, weird, I checked the entire map, maybe I just missed a spot, will double check later. Good work on the game, it's very promising, and it reminded me a lot of Bloons FPS, if you didn't know of it, you could check that out and get some ideas, I recommend it!