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A jam submission

Carb'o'niserView game page

My entry for GWJ51
Submitted by Olly Fallows — 18 hours, 27 minutes before the deadline
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Carb'o'niser's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#323.2664.000
Fun#352.1772.667
Originality#352.7223.333
Controls#362.1772.667
Audio#381.3611.667
Graphics#421.9052.333
Overall#442.0612.524
Accessibility#470.8161.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
3.5.1

Wildcards Used
Bread

Game Description
Zombies like shooter for destroying bread

How does your game tie into the theme?
You buy upgrades for your character to destroy bread better

Source(s)
N/A

Discord Username
AI Guy#0093

Participation Level (GWJ Only)
1

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Comments

Submitted

Can confirm the linux version works without issues. Progression is slow in the beginning but picks up pace later on. I would most likely have survived even longer but got cocky in wave 10 and got stuck on one of the tube-entrances.

Strategywise it is not very interesting yet. You circle strafe around the map part with the ramps (location of health & damage up), up and down, up and down, in circles for minutes at a time. Running backwards shooting the flying breads while doing the circle strafe technique. I would have loved to see some mechanics to lessen the circle strafing.

All in all it is a decent game. Great start for a bigger game if you decide to develop it further. If you do, make sure your levels contain more verticality to make things more intresting and try to have less deadended paths (or provide a map).

Submitted

Hey, loved your game, it was pretty fun overall, but here's some tips: Maybe add a timer to show when the next wave spawns, there were instances where I was getting some upgrades and enemies spawned right on top of me. Also, you gain points way too slowly on the beginning, and since the upgrades are very expensive some people could not play the game too much because of that. All the times I died, the game crashed on me, I don't know if it's intended. Finally the precision of the shots was very bad, I don't know if I missed a precision upgrade, but it could have some. Maybe also make the map larger, it could make dodging enemies easier, and would allow you to spawn more enemies in the long run.

The graphics were actually pretty good, all you need is some texture work and post processing, and maybe check the vertexes optimization, it couldn't hurt to double check.

Amazing work, hope to see the game finished!

Developer

Thank you so much for playing and the feedback, The crashing was intended early on so I could easily test dying and I forgot to remove it. A new wave starts 5 seconds after you finish the previous but I defiantly could have added some effect to indicated a wave has ended and time till the next one. There is a precision upgrade in the large room, but guess if I had time adding a map would have been a good idea and yeah I know the map is small but I didn’t have time to make it in blender so was using a prototyping tool that doesn’t scale and realised too late sadly.

Thank you so much for the feedback, I will keep all of it inmind on my next project/if I ever update this game

Submitted

Oh so I did miss it, weird, I checked the entire map, maybe I just missed a spot, will double check later. Good work on the game, it's very promising, and it reminded me a lot of Bloons FPS, if you didn't know of it, you could check that out and get some ideas, I recommend it!