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That’s correct, yes. Mundane attacks hit automatically and you only roll for damage rather than to hit. This is one of the core rules from Into the Odd and Cairn, which We Deal in Lead is based on. I’ll investigate adding a line into the combat section for clarification. Thank you!

Since this is the case, it would seem that it is better to carry a mundane bow and arrow for shooting most things and only use Artefact Guns only when dueling another gunslinger since Artefact Guns can miss.

Also are there guns that are not Artefact Guns? If so, it seems that it would be better to use a mundane gun than an Artefact Gun (I know Artefact Guns have special abilities to try to make up for this but those do not seem good enough to make up for a 50% chance of missing).

Any thoughts on this?

Players can absolutely choose to play however they like, including min/maxing for maximum combat efficiency.

That said, artefact guns have the following benefits over mundane weapons:

  • Bypass armour and ignore DEF
  • Damage enemies immune to mundane damage
  • Quick Draw ability
  • Recover Grit in combat

Thanks for the response. Not trying to min/max, just making sure I understand things before I run this.

One last question for now, are there mundane guns? If so, do they use the same lead as the Artefact Guns?

Yup, there are mundane guns (like the revolvers that harriers can use) and they use Lead as well.

I assume the mundane guns don't bypass armour and ignore DEF?

That’s right, only artefact guns have that feature.

(+1)

Thanks for all the clarifications!