Firstly, thanks for playing my buggy little game! I am definitely going to add some player feedback when the correct ingredient is placed (already on my to-do list). My game engine is Gdevelop which uses visual scripting and the checking sprite in the kettle event goes something like this (If *ingredient* was dropped by mouse and is in collision with mug add *number *). If the numbers added equal the randomized order number the tea is recognized as correct. So because of the way my code works I can't really control what *is in collision with* means so I think it's mostly a hitbox adjustment problem. Anyways, thanks so much for your available feedback.
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Oups sorry I was completely wrong I retest after testing GDevelop a bit and not understanding what the problem was because it really don't do the hitbox check the wrong way even with Ignore object that are touching set to yes.
Now after rereading your response I'am sure you don't decrease the number if i remove the object I test it by doing the valid recipe and putting the tea bag back in the shelf and my score increase but if you miss reclick to move the object it's already counted and you get too high of a number
and by dropping the water 1 time and 2 time and 3 time i get water + magma + violet tea valid
so water is 1 magma 2 violet 3
haha i got it I love weid programming puzzle.
I was thinking of decreasing the number but no I don't see that working with the condition in GDevelop. I think the best is to do the collision check with the object and kettle when the player click on the back arrow.
you don't really care if it was drop by mouse anyway so I think that should work.
Good Luck.