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(2 edits)

Oups sorry I was completely wrong I retest after testing GDevelop a bit and not understanding what the problem was because it really don't do the hitbox check the wrong way even with Ignore object that are touching set to yes.


Now after rereading your response I'am sure you don't decrease the number if i remove the object I test it by doing the valid recipe and putting the tea bag back in the shelf and my score increase but if you miss reclick to move the object it's already counted and you get too high of a number


and by dropping the water 1 time and 2 time and 3 time i get water + magma + violet tea valid

so water is 1 magma 2 violet 3

(+1)

Yes, this is one thing I didn't have time to change. It works so that if you have already placed an ingredient and you remove it, it still keeps the points logged in the variable. I am currently trying to figure out a working removal system.

haha i got it I love weid programming puzzle.

I was thinking of decreasing the number but no I don't see that working with the condition in GDevelop. I think the best is to do the collision check with the object and kettle when the player click on the back arrow.

you don't really care if it was drop by mouse anyway so I think that should work.

Good Luck.

(+1)

I’ll have to try that in game later. Thanks for the help!!