Puzzle games are so hard to create good puzzles for. There is such a wide gap between the best and the worst players. I don't envy the job of puzzle designers. For example I felt it was a bit too easy and not clear as to what the spirits will do when the go button is pressed, but it seems other players had an enjoyable time. I get it's a game jam but I would have liked to see harder puzzles where the pieces are larger and must overlap. Otherwise, 8/10
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I love designing puzzles, but it's exactly like You said, the gap between players can be huge. That's why in a bigger game I would probably have a hint system and the ability to skip levels to lower the frustration of getting stuck, while also having time to make a much smoother learning curve with more levels :) This particular game was tricky, because every puzzle piece I added raised the difficulty substentialy, even without more advanced mechanics I had in mind, like pieces that move tiles in certain diraction, or obstacles that cant be moved or influence players movement :D I like this project so there is a big chance for post game updates to it, I want to see how far I can push the core concept without making the puzzle completely unreadable. Thank You very much for playing!