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This has a really interesting concept! At first I thought that the timer was restrictive, but it adds some good tension to the game and keeps the player from overthinking.

It would be really cool to see a local multiplayer version of this (although I realize that would require significant changes to the game)

Thanks for playing!  I had similar thoughts regarding the timer. :)

Turn-based multiplayer is definitely on my radar.  I have prototyped the basic elements of it: a game server and a simple client that can talk to that server platform.  My only hesitation right now is the whole player base issue for multiplayer games: they're just not fun (or sometimes even playable) without other people.