Ok so talking about stock novetus, I don't really know. I asked gage4, owner of Austiblox, a novetus based revival, how to add them in novetus and he sent me a script and from what I can tell it changes the content provider link to the link that works (iirc because I'm not on my computer rn) + he modified the stamper tools to work. I either can send you both but I recommend you using his 2012M client that he posted on here some months ago because I don't know if the novetus client of 2012M is either a bitl one or he's using the austiblox one. Sorry to leave you hanging rn but I'm not at my pc. Cheers.
Sorry I totally forgot about this XD
They don't work on Novetus, just tried, however, they do work on austiblox
Also link to https://sets.pizzaboxer.xyz/ archive
Quick question too, with a compilation of the archive being in a PostgreSQL format, should I use the programme mentioned to nab out all the files from within? Or what would be the concise and definitive set of instructions on how to make use of the assets in question-- or should I just really be only aiming for the aforementioned stamp tools (duh)? I'd like to see the other sets, and am just an absolute, for lack of better terms; n00b to this stuff, not to mention trying to get this all working on a Macintosh XD
okay after you download his clients (that you can find on this forum)
You'll need these https://cdn.discordapp.com/attachments/907114386697646130/982132315260059688/Sta...
When you insert them in the game, there will be 3 models named Workspace, Lighting and StarterGui
NOTE: gage messed up and called the model StarterGui instead of StarterPack.
Then, taking the workspace model for example:
Cut the workspace model,
Paste it in Workspace,
Ungroup it too (I don't know if it's necessary but I do it like that)
And then do that for the other 2 models.
REMEMBER THE STARTERGUI/STARTERPACK THING I SAID EARLIER
for anything I can do, let me know :)
Thank you so much! I've used the client(s) you've instructed me on using to test it out, and it works almost as good as it did then, my only question, as for the wiring stuff, should I use the "fixed" stamp tools to substitute the broken ones as the other ones that weren't the stamp in the "fixed" in-box Novetus stamp tools worked? I'd love to hear more! And another thing I've noticed too about the current Novetus clients included, for whatever reason (and this being a Mac to Crossover issue) my mac cursor wouldn't go away and keep showing up no matter what I do with the actual window itself, but with the RBLXLegacy clients this issue had seemingly not shown it's ugly head. Not that I'd want there to be a fix for the Novetus clients given this is a mac/emulator specific issue, but was wondering if there are more RBLXLegacy clients out there that I could use in the meanwhile too!
i'm trying to follow this tutorial myself matt and i just gotta say you explain it so weirdly dawg ☠☠
i insert the Stamper_Tools.rbxm and it's just a bunch of scripts in the workspace that i have no clue if i should keep it there; which is accompanied by a StamperForAustiblox thing with the workspace and lighting scripts that you have to ungroup and put it all into the workspace
but what after that? just a bunch of workspace scripts and nothing else. i want the actual stamper tool to work, you know? no actual gears are provided, just scripts. if i missed something, tell me jfc