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Nice work! Loved the theme interpretation and integration into gameplay, as well as the core mechanic and how everything damages the timer. I suck at dodging games so I didn't get to the end of any level but the time stop cooldown kept throwing me off - kept wanting there not to be one (which could make it feel more fluid being able to move through levels without waiting), or at least a visual (other than the small text in the corner) or audio indicator for when you could use it again. Otherwise really like what you've got going!

Thank you for the feedback! The original intention of the timestop cooldown mechanic was to prevent the player from being able to reset the exponential loss of your time while time stopping by simply letting go of the space key for a few milliseconds. I'll try to remember to add more audio/visual cues when an important mechanic is off-cooldown in the next game I make.