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Couldn't get the web version to work on mac. On Firefox it complains about SharedArrayBuffer and on Chrome it straight up stops loading and freezes the whole browser. 😬


Well, as opposed to the previous comment, the jump really felt too floaty to me and the walls a bit too sticky. The hammer throw also could be polished and simplified a bit. The curving on it was just working against me most of the time. Picking up hammers could have been completely automatic too.

Even the stand alone version crashed on me in the end. I think I was mashing C to try to grab a hammer right off the enemy throw.

I did try to go for another run but can't really find any goal or purpose really. It just keeps repeating the same few rooms over and over again in a huge grid it looks like. And the health system is broken too, you stop taking damage when you're on one left anymore so you can just run through the enemies.

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Can i see the logs?

Mashing c to take the hammer right off the enemy throw wont work, the hammer needs to get lodged in the ground before it becomes inactive.

Where can I find the logs? And I did notice can't really "catch" the hammers but was just explaining that I was mashing C in preparation for the hammer to become pickable was when the crash happened.

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Logs should be in /Library/Application Support/hamm/logs

edit: dont need logs, fixed! it was if health == 0 instead of if health <= 0.

The reason why hammer pickup isnt automatic is that some hammers do more damage than others.

Well that really isn't a good reason. It's a completely hidden (and non-impactful) feature. Everything dies in one hit no matter the hammer and the player can't see the damage values in any way to better choose some hammer over another.

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I suppose so, but your point about everything dying in one hit is not exactly true. Some rooms have enemies with more health.