Thank you! it uses the solarized color scheme, for your information.
bendn
Creator of
Recent community posts
Actually this is fixable. Godot4 currently doesnt fallback to GLES 3 when the gpu doesnt support vulkan, but you can either:
- run the project with
--display-driver opengl
- change the project to use the
Compatibility
mode instead ofForward+
(this will fix alot of the MacOS issues too)
Lovely amounts of animation, graphics quite nice. At times one couldn’t understand what happened when the cards go together, and why, so that was a bit confusing. It would be nice if there was a way to look into the deck, to see what you would get. When placing a card in a corner (inverse corner?) it was difficult to specify which side you wanted to go in, and I couldn’t find any undo.
The idea and the graphics and the sound are great!
Sometimes, picking up bullets is a little hard, as it seems you can pick up the bullet and then immediately shoot it again?
I wish there was a way to see if the bullet would kill a vampire, as sometimes it felt a bit iffy.
It also seems that your not required to solve the puzzle, you can just pick em off one by one, and retrieve it every time. Whats up with that?
There are already these attributes enabled:
allow="autoplay; fullscreen *; geolocation; microphone; camera; midi; monetization; xr-spatial-tracking; gamepad; gyroscope; accelerometer; xr; cross-origin-isolated" allowfullscreen="true" allowtransparency="true" webkitallowfullscreen="true"
Whats one more?