Nice to see someone else learning from heartbeast. We also used some of the player mechanics from the same tutorial. (+10000 points for using Godot)
Play prototype
hammer space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #154 | 3.091 | 3.091 |
Overall | #185 | 3.091 | 3.091 |
Graphics | #205 | 3.091 | 3.091 |
Innovation | #209 | 2.727 | 2.727 |
Audio | #219 | 2.818 | 2.818 |
Theme interpretation | #331 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/bend-n/hammer_space
Comments
Hey ! I liked the controls, concept and character, but for some reasons the level repeated a lot and I didn't understand what was my end goal. So i explored endlessly looking for a point of interest until i died of some mistakes depleting my health.. Maybe I missed something?
Good visual style. The sound is pretty good. I like the hammer idea and the good implementation. I don't know how, but I became invulnerable when I had 1 hp left
Couldn't get the web version to work on mac. On Firefox it complains about SharedArrayBuffer and on Chrome it straight up stops loading and freezes the whole browser. 😬
Well, as opposed to the previous comment, the jump really felt too floaty to me and the walls a bit too sticky. The hammer throw also could be polished and simplified a bit. The curving on it was just working against me most of the time. Picking up hammers could have been completely automatic too.
Even the stand alone version crashed on me in the end. I think I was mashing C to try to grab a hammer right off the enemy throw.
I did try to go for another run but can't really find any goal or purpose really. It just keeps repeating the same few rooms over and over again in a huge grid it looks like. And the health system is broken too, you stop taking damage when you're on one left anymore so you can just run through the enemies.
The jumps feel nice, especially the wall jump. I like the hammer flying through the level :)
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