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It's a pretty good concept but definitely falls apart on the execution.  The physics feels really buggy and the player is way too large and sluggish so moving around is annoying, combined with the lose effect hurting my eyes makes it extremely tough, and not in a good way.

I also didn't really understand what platforms were an instant loss and what platforms you can destroy with no issues. I think clearing that up would help the gameplay a lot.

Overall it's quite rough, but I can see it being a fun-but-hard platformer with a bit of work.

(+1)

Thank you for the feedback.
I agree on the physics being a bit buggy (especially jumping in a small area), the platforms that can be destroyed are supposed to be distinguished by the fact that they are not touching any other wooden objects, and are normally hanging by chains(I was planning on having an animation of them burning away instead of just disappearing, but ran out of time). Personally, I found that the player was actually a bit too fast, although noticed that it can slow down a lot if there is lag.