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Oof, I dunno if I should rate this but I guess 32 people already have, hahaha. I like the bullet hell/chess combo! It was a ton of fun. I also liked seeing all the different guns too, though it definitely got a bit repetitive after a while with no score incentive and not a lot of content. I don't think I ever saw a Rook or a Queen?

The presentation was great! I love the art style and the music, though I wish there were effects for enemy pieces dying. It was so close to the color limitations, though! Black, White, Blue, and Red would've been perfect for it. The guns and pieces were also definitely a bit too compressed to understand what they are clearly, I kept thinking there was a rocket launcher and didn't realize one of the pieces was a Bishop.

Overall it's a very solid game despite not following the limitations! I'd definitely love to come back to this once there's a lot more content. Maybe adding in some pieces from other chess variants once the full board is represented?

Yeahhhhh, honestly, im not in it for the ratings, just for the feedback, and you gave me both! So thank you!

Glad you had fun with it, after the jam I am defenitly adding some more content after there was so much demand for it! It sucks that I was strapped for time, I WAS SURE there was a rook enemy late game and a queen boss fight, I guess my code didnt work.

Post jam: I will probably scale up the enemy art, to add some more visiblity, MAKE THE ROOK AND QUEEN WORK LMAO, and your idea of chess variants is super cool! Will look into it! Again, thank you for playing and rating and, euh, feedback-ing lol

I might not have gone far enough to see them, actually! Without a wave indicator it's hard to tell how much progress you've got