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One question I had when I was playing your game was if the pixelated look was from the models themselves or a shader/camera effect?

It’s both, the models and textures are all verrryyy low size (256x256) and with filtering off. Then the camera shader also adds some extra effects, i used https://assetstore.unity.com/packages/vfx/shaders/psxeffects-132368

(+1)

Very interesting, thanks for answering!