The cat is so cuuute ! I liked the mudic too, it gives a really cute and cozy atmosphere :D
I just few things to say :
- use camera-relative movement instead of absolute movement, for example, when the camera turns, if you press forward you still go in the global z axis direction (i suppose it's the z axis)
- use mesh colliders instead of box colliders (or use a combinaison of box colliders), for example i could go through the tap and fly over the sink. I assume you didn't put a mesh collider because the shape is concave then use multiple box colliders on the same object to approximate the shape
- just introduce the game mechanic, i had a hard time figuring out how to climb to green walls
Actually this is a good entry, keep up the good work ! :)