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(+3)

The cat is so cuuute ! I liked the mudic too, it gives a really cute and cozy atmosphere :D

I just few things to say :

  • use camera-relative movement instead of absolute movement, for example, when the camera turns, if you press forward you still go in the global z axis direction (i suppose it's the z axis)
  • use mesh colliders instead of box colliders (or use a combinaison of box colliders), for example i could go through the tap and fly over the sink. I assume you didn't put a mesh collider because the shape is concave then use multiple box colliders on the same object to approximate the shape
  • just introduce the game mechanic, i had a hard time figuring out how to climb to green walls

Actually this is a good entry, keep up the good work ! :)

(+2)

Thank you for the feedback and for playing! Were keeping this noted for when we can update the game!