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A jam submission

Jelly CatView game page

Cats are liquid, so why not a jelly cat
Submitted by HeavensGates (@ryan_stander), Tessa, Thalfis, LapizLazuli, JacquesAV — 1 minute, 46 seconds before the deadline
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Jelly Cat's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1463.2173.217
Graphics#1953.1303.130
Innovation#2652.4782.478
Overall#3192.5222.522
Gameplay#3392.1742.174
Theme interpretation#3502.3042.304

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/RyanStander/Jelly-Cat

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Comments

Submitted

Love the character, was a bit lost at the beginning, didn’t know you could climb the green walls

Submitted(+2)

Cute character design! I wonder what a finished version of the game would look like, it has the potential to create some very interesting mechanics. Promising project!

Submitted(+4)

It was real fun to play as a jelly cat. I loved it, but the controls get a bit crazy sometimes. I found a missing collision on the window, but overall, pretty good game. Hope you polish it and update it because I really enjoyed it :)

Developer(+1)

Thank you for the feedback! we cant wait to update it when the jam finishes!

Submitted(+3)

Jelly Cat, Jelly Cat... what are they feeding you?

Goldfish crackers, apparently.

As others have said, the controls definitely need a makeover to match the camera. But still a cute kitty and a cute little game! Thanks for making me smile!

Developer

thank you!! the fish crackers are absolutely delicious!

Submitted(+4)

Love the cat! It brings me a lot of joy~

Developer

haha thank you!!

Submitted(+3)

The cat is so cuuute ! I liked the mudic too, it gives a really cute and cozy atmosphere :D

I just few things to say :

  • use camera-relative movement instead of absolute movement, for example, when the camera turns, if you press forward you still go in the global z axis direction (i suppose it's the z axis)
  • use mesh colliders instead of box colliders (or use a combinaison of box colliders), for example i could go through the tap and fly over the sink. I assume you didn't put a mesh collider because the shape is concave then use multiple box colliders on the same object to approximate the shape
  • just introduce the game mechanic, i had a hard time figuring out how to climb to green walls

Actually this is a good entry, keep up the good work ! :)

Developer(+2)

Thank you for the feedback and for playing! Were keeping this noted for when we can update the game!

Submitted(+3)

The cat's really cute, it has some mascot vibes hehehe 😍.

The game's quite straight forward, but the controls are a a little rough, and sometimes anti-intuitive. For example, when the camera rotates around the corner of the table, the controls don't update at the same time so you go to the left by pressing W. I would advise to make the controls relative to the camera's rotation so they feel more intuitive.

The platforming sections feel a little rough too, some jumps are really hard to pull off, and sometimes jumping after being in a sticky wall sends you flying in an unknown direction. I would also recommend to add a little shadow below the character like Mario 64 does so the jumps can be more precise, I missed some jumps because of this.

Also, you can jump out of the window that's located at the end of the map, you seem to be missing a collision there!

Other than that, this is a good student project. Keep working and learning guys and you will have a bright future, I'm sure! 😁

Developer(+2)

Oh wow, did not even think of the show feature! that's really good! will note it down! and thank you for the other feedback as well!

Submitted(+3)

I was frustrated with the controls and can't really get with the jumping, thus I didn't get to the finish and maybe just halfway through, unfortunately. Sorry for nitpicking the controls, but still, you really did the good job with the jelly cat and the music used in the game, nice entry!

Developer(+2)

Thank you and we understand! A bit of time extra to flesh out the controls would have been amazing!

(+2)

Super cute on the modelling front. Love your character a lot. I would recommend looking into making the controls consistent based on camera angle rather than world space, as using a to go down isnt always the most intuitive. Signaling that the climbable object is important with more than just color (maybe have it covered in a sticky material or signal with words) would also help with more intuitiveness I think. Really cool once i figured out the mechanics, and I really love the model for your character a lot! Nice job!

Developer(+1)

Thank you! I appreciate the feedback! You might have noticed the game isn't really textured, we didn't have time to get that all set up but could definitely find a nicer way of indicating climbable walls!

Absolutely. Definitely understand the time restriction for sure.

Submitted(+2)

Hey! i liked the premise a lot, but the controls were very very hard to understand so I couldn't really play :/ They seem to sometimes be absolute (meaning that, relative to camera, they hard not correctly aligned) but also sometimes contextual? Like when sticking to walls, they seemed to reorient to a vertical axis. I think it's very fixable so please continue working on it! Cheers

Developer

Thank you! wed love to finish the game as a product in the future!

Submitted(+2)

Jelly cat is cute. The "jelly" has a really cool hand-drawn look to it.  You should keep going with this!

Developer

Thank you!! We already have some cool ideas for when we can update after the jam!

Submitted(+3)

That was cute soft body character and cute song! Concept had potential to be a good platformer game! 

If I speak for this version, actually I couldn't control the character. 

I passed through and fell to the infinity at window next to the sink, also character movements doesn't rotate with camera so it is too hard to control when it rotates.  

Developer

Thank you for the feedback! we unfortunately have a lot of issues that we missed because of submitting so close to the deadline, but we really want to fix it all up afterwards! 

Submitted(+3)

Kawaii desu!  Very cute jelly cat, enjoyed the main menu screen animation and the jelly cat modeling is really nice!  I think someone else touched on the movement being I guess inverted as soon as you turn on the counter, but I worked out the jumping up the platforms.  Nice work!

Developer(+2)

Thank you for playing! We are loving all the feedback of the jelly cat!

Submitted(+3)

Very cute. I struggled forever to get up to the next level of the shelf. Just jumping from all sorts of vectors toward that green plank. Really struggling.

Developer(+1)

Thank you! we definitely want to rework the controls once we have the chance!

Submitted(+3)

Very cute game! Idk if it's just me though but I absolutely could not find the cat door in the first level 😥. Is it up the green pole? I wasn't sure if that was the right path since I'm not sure if it's intended that jelly cat can climb on green walls. (Windows version if it matters)

I'll also agree about the camera and movement comment, it was a bit confusing to control when the camera started rotating haha.

Loved the music!

Developer(+1)

The cat door is high up on some shelves right above where the player starts! The walls can be climbed, unfortunately we missed it in the controls section but added it to the game description.

Thank you for the feedback!! appreciate it a lot!

(+3)

Cute game! Was fun to play, I'll eventually get that last treat... hahaha 

Developer(+1)

cha cha cha you got this!

Submitted(+3)

Cute character design :)

Developer(+2)

aww thank you! We all really loved it!

Submitted(+3)

Nice game! I had trouble controlling jelly cat, it looks like the movement is locked to the world forward vector, which can get confusing when the camera rotates. Jelly cat is a great character :) Nice work!

Developer

Thank you for the feedback! Did not have much time to playtest but I'd love to fix up the issues after the jam ends!

(+3)

Hahaha the cat is so cute

Developer(+1)

Thank you!