It took me 15 days to achieve victory. Having come here from the community forums I get a sneaking suspicion that another negative nancy has probably rated you fairly poorly (as they likely have me as well) so I am here to level the scales by maxing your rating across all categories. I thought your game idea was very novel and the gameplay unique (at least I have never seen it before). This also makes it very innovative to me, and it fits the theme interpretation perfectly. Did notice that when shares got to a high number there were some apparent performance issues in the browser FYI, but this doesn't factor into my scoring for your game. Great work.
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😭 you are so positive about my game omg thank you!!!!!
I am quite sure this guy rated me bad, as he rated most certainly everyone's game bad ^^' I'll check yours to correct this tendancy too! thanks for doing this in the first place :)
yeah performance issues are well-known, and I now know why :/ for jam rules i won't fix it until voting ends though (and it requires me to dig deep in my code so not i'm looking into it with hype ^^' )
its not a big deal - at first I actually thought it was a feature!! It was like "oh damn the sharing is getting crazy everything is taking strain!" lol. I think what you did here was very well put together, and in Unity too, has me wondering how it was done, so will also try to learn from your github :)
well the code is pretty messy x) but i did put a few comments for me to understand what i was doing, i hope it will help. As a first tip, the best place to start should be the scripts Tree, TreeNode and SpreadingLogic.
I also have plans to make a simple video explaining the design process and philosophy for my portfolio so I could link you that when it's ready if you want.