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(3 edits) (+1)

Nice game! Here's my feedback.

- The visuals, except the UI, are very appealing.

- The movement speed feels a little slow.

- It would be nice if you could go through the first door by walking inside it instead of having to press a button.

- It's a bit confusing to enter a door north and appear on the left in the next room.

- The walls made of branches are hard to see against the dirt floor.

- I'm sure you're aware but the gameplay itself feels too basic.

Thanks for playing!

- Anything in specific about the UI? Is this about the ingame UI, or the default unity placeholders?

- There are upgrades that let you move faster, and in the future the expendad upgrade system and pace should make this more interesting.

- I've locally implemented a better player indicator for when levels begin. There will be a little pause too to let you spot yourself without danger.

- Increased in next version, thanks!

>Anything in specific about the UI? Is this about the ingame UI, or the default unity placeholders?
The placeholders but also there's some parts of the UI I'm not sure if they're placeholders or not. For instance the yellow number on the top left looks out of place, it reminds me of FRAPS.

(+1)

The yellow number counts your coins; it will probably be positioned at the same spot as it is now but it is missing the UI backdrop, yeah.