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What I liked

  • I really liked that you were able to use so many external assets and still have a cohesive looking game. I can never seem to pull that off.
  • I tend to talk about giving feedback to the player a lot, but in this case I feel like feedback to the player is almost perfectly balanced.
  • Extra props for including sound/music volumes. I've yet to do that for any of my games and I really need to start doing that.

Suggestions/Feedback/Questions

  • The thing that sticks out the most is the jumping delay. It's already been mentioned, but I have a feeling this will be a common sentiment.


Overall, I think this is a really cool entry that felt really balanced (other than jumping issues). Congratulations!

Well, the external assets are mainly by only two different creators, which I guess helped cohesiveness...

As for the feedback, the original plan was to include knockbacks for the player as well as the enemies. However, I gave up on that (and several other features) when I started to run out of time.

I agree, the jumping delay is probably the biggest drawback of the gameplay.

Thanks for your feedback. I appreciate it!

Gotcha. And no problem. I try to give detailed feedback for every entry. It helps us all.