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Well, the external assets are mainly by only two different creators, which I guess helped cohesiveness...

As for the feedback, the original plan was to include knockbacks for the player as well as the enemies. However, I gave up on that (and several other features) when I started to run out of time.

I agree, the jumping delay is probably the biggest drawback of the gameplay.

Thanks for your feedback. I appreciate it!

Gotcha. And no problem. I try to give detailed feedback for every entry. It helps us all.