Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi, I'm curious how many artifacts you found? I tried my best to come up with unique mechanics but I admit I haven't played much in the genre since childhood, so if they came out derivative I'd like to know.

Glad you enjoyed the rest though!

(+1)

Oh, sorry for misscomunication (and broken english aswell). What i meant to say is that the game doesn't feels polished enough: main character is pretty sloppy (combining with her height she does not feel good to control) , hitboxes are a bit unforgiving at times, attacking feels wrong (I can't really describe why tho). Regarding metroidvania aspects, they are one of the most unique that I've seen, but I have to admit that I haven't gotten too far to see them all. 

Ah. Yeah, I agree, there's a lot of tuning to do! I think one of the first things I'll do post-jam is decrease the minimum jump height, and make a broader swing attack for combat. One of the other things that might be messing with combat is that the attacks only come out when the key is released... which is a side effect of how I implemented the charge move later in the game but I def think I could find a better way for that.
Thanks for the feedback, it helps!