Hi, I'm curious how many artifacts you found? I tried my best to come up with unique mechanics but I admit I haven't played much in the genre since childhood, so if they came out derivative I'd like to know.
Glad you enjoyed the rest though!
Oh, sorry for misscomunication (and broken english aswell). What i meant to say is that the game doesn't feels polished enough: main character is pretty sloppy (combining with her height she does not feel good to control) , hitboxes are a bit unforgiving at times, attacking feels wrong (I can't really describe why tho). Regarding metroidvania aspects, they are one of the most unique that I've seen, but I have to admit that I haven't gotten too far to see them all.
Ah. Yeah, I agree, there's a lot of tuning to do! I think one of the first things I'll do post-jam is decrease the minimum jump height, and make a broader swing attack for combat. One of the other things that might be messing with combat is that the attacks only come out when the key is released... which is a side effect of how I implemented the charge move later in the game but I def think I could find a better way for that.
Thanks for the feedback, it helps!