Oh, sorry for misscomunication (and broken english aswell). What i meant to say is that the game doesn't feels polished enough: main character is pretty sloppy (combining with her height she does not feel good to control) , hitboxes are a bit unforgiving at times, attacking feels wrong (I can't really describe why tho). Regarding metroidvania aspects, they are one of the most unique that I've seen, but I have to admit that I haven't gotten too far to see them all.
Viewing post in Drasilia : ad nihilum jam comments
Ah. Yeah, I agree, there's a lot of tuning to do! I think one of the first things I'll do post-jam is decrease the minimum jump height, and make a broader swing attack for combat. One of the other things that might be messing with combat is that the attacks only come out when the key is released... which is a side effect of how I implemented the charge move later in the game but I def think I could find a better way for that.
Thanks for the feedback, it helps!