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The visuals are very appealing, especially the main character has some very nice sprite work! As a bit of advice, I would make the foreground/platforms and the background have a bit more of a tone difference, since they blend a bit into each other in some places.

I only found the vaulting pole, but had to give up as there was no way that I could find to regain lost health and I was running through it on one remaining hit. The spiky floating guy in the transitory room got me, exiting and reentering the room doesn't reset his position so when I reentered I basically spawned on top of him and it killed me, haha

Thanks for the feedback!
Sorry you died like that, in retrospect I wish I had made enemies reset when you re-enter the room. I'll consider adding a healing pool at the first save point as well, since health is sparse early on...

Something else you might want to consider is knocking a hit enemy back so that they don't just power through your hits to get to you anyway, since with this little HP that can be very frustrating when you lose even one point

The enemies actually DO do that 😅

Huh. Maybe I hit them wrong, hahaha. Oh well, my bad then