Thanks for the feedback! Sorry you died like that, in retrospect I wish I had made enemies reset when you re-enter the room. I'll consider adding a healing pool at the first save point as well, since health is sparse early on...
Something else you might want to consider is knocking a hit enemy back so that they don't just power through your hits to get to you anyway, since with this little HP that can be very frustrating when you lose even one point