What I liked
- I loved the art and music. Felt very cohesive
- You implemented the Super Metroid door mechanics. This is something I want to do for my next MVM entry, but I wasn't sure where to start until playing your entry. So just by playing your game, I have a could idea how you implemented it, which I think is pretty awesome.
- I absolutely love the top right corner metroid map that updates. Are you using multiple viewports to achieve this?
- Movement mechanics felt mostly flawless.
Feedback/Suggestions
- As others have pointed out, the character sprite does feel a little big in relation to the resolution. Not a huge deal to me for jam game though.
- Maybe it was just me, but I feel like the difficulty is little more intense in the beginning than it should be.
- Identifying combat spacing took more time than it should have. I'm not sure if the problem lies in a lack of player feedback or if the animation is too slow.
- Correct me if I'm wrong, I forgot to check, but I didn't notice gamepad support. With it being a metroidvania, and being developed in Godot, I feel like gamepad support should be included when possible. If a game requires the mouse, then its completely understandable.
Overall, its a very solid, polished entry and can see this being a top 5 entry, if not top 3. Big congrats!