There is a lot of excellent content here. You really nailed the metroidvania genre perfectly in my opinion. The art style was very interesting. I loved the background art but felt some of the foreground animations to be a bit distracting. I think they also really added to the vibe so I don't think it was a bad decision, just something to consider.
My biggest gripe with this game is that I felt that the difficulty floor was a bit too high. I suffered more deaths than I would care to admit trying to fight things I shouldn't or failing to learn my lessons with spikes. Maybe less dangerous hazards or more health or maybe just a starting with slightly easier content might have benefitted my personal tastes better.
The map and door mechanics are obvious highlights. They were awesomely executed and really set the mood.
Really impressive job, with tons of polish. Well done!
Viewing post in Drasilia : ad nihilum jam comments
Yeah as far as difficulty goes I'm considering lessening the path of resistance to the starting weapon and starting with more health. It's very much a struggle to balance, I think in the later parts of the game if the player has found a lot of health upgrades it becomes a little too easy, I was hoping to prevent that but the early game suffered as a result.
Thanks for the feedback!