Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

That's a cool game!  I really like the theme and overall aesthetic.  Nice animations.

I liked the curved (spline?) level design as a departure from traditional square tile grids.  The climbing mechanic was cool, but it did have some issues sometimes.  When I first started, I went over to the left to the cocoon, and accidentally got myself lodged in the wall.  Then I jumped up through the wall and figured I would explore, and ended up falling off the left side of the map.  So of course I had to keep going and I was able to climb up the right side of the surface and fall off the right side too, haha.

I read the comments about the apples being checkpoints, but somehow I couldn't get those to work.  Each time I died, the caterpillar would go black, but nothing else would happen, so after trying all the other controls I would just press Escape, which would make me start over at the beginning.  If I can figure out how the checkpoints work, I'll give the game another go.

I thought the melee combat against the ants was pretty clean, with the attack range and knockback being clear and well balanced.  However, if I attacked an ant that was facing away from me, it would get knocked "back," but actually that would mean towards me so I would get hit.

(+2)

The checkpoint stops working if you exit back to the menu, it should work if you launch the game again.

(+1)

Wow, precious note on how to reproduce the bug, many thanks!

Ah, that's exactly it, thanks!

(1 edit) (+1)

Thanks for playing and for the feedback! 

Glad you liked curved (yes, spline) level design, it is really intentional try to go away from tiles.

It becomes clear that checkpoints have some bug, sorry for this, I should investigate. It is not constantly reproducible but maybe half of the players encounter it. The game is not intended to stop after death, it should return you to the apple or to the beginning if you didn't cross apple yet.