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The game won't start on my machine (Macbook Air 2017, MacOS Monterrey). Do I need some special setup to run it?

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In theory, it should start but I don't have a macbook to test the game. I asked a friend with a macbook, and it's worked. I'm usingg Godot 4-beta-9 for this game, so it could be issue in the export itself. I can't even run it on my linux machine...while it worked for my coworker. I already create an issue in the Godot Engine github.

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I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.

Thank you for the effort. The Web version didn't work on Firefox , with the following error message:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
With safari, all I got was a black pane.

As for the native Mac version, it still locks up. Gonna try the Linux version later and report back.

Strange, firefox should also supporrt sharedArrayBuffer. Could be related to itch.io. SharedArrayBuffer is still experimental. Did you tried with chromium or chrome ? Seems like those browsers work better with the export