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Mr. Mister vs The winter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game follow the theme | #1 | 5.000 | 5.000 |
Were game visuals true to the N64 style | #1 | 5.000 | 5.000 |
Overall | #2 | 4.000 | 4.000 |
Cohesiveness of game elements | #4 | 4.000 | 4.000 |
Quality and fit of sounds and sound effects to the game | #4 | 3.750 | 3.750 |
Unexpected or surprising elements in the game | #5 | 3.250 | 3.250 |
Overall uniqueness of the game concept | #7 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cute animations, and style. Fits the N64 theme super well. I had a hard time with the controls though, and figuring out how to use the inventory to put the button on the thermostat. I'll have to come back to this one to play it a little more since it's the last jam game I played. Looks like there's quite a bit you were able to put into the game.
P.S. Thanks for telling me how to get the html export working. I tried to make it work with my game as well, and I ran out of time.
Great atmosphere, reminded me of Kirby 64 Crystal Shards. Only gripes were that the controls felt a bit slow, and somehow my left and right were reversed when outside of the house.
Thanks for the feedbacks! For the control, I wanted to reproduce how some n64 have really bad control (just joking, I was sick of covid and was to tired to check those issues).
lol I actually did do that (tried to emulate the camera controls of Super Mario 64 which get a lot of hate nowadays) with the intention of adding more modern options but didn't get to it
The atmosphere in this is amazing! Nailed the N64 vibe, and the models and sfx all go super well together. Only hiccup for me was that loading new rooms took multiple minutes. May want to look into that!
Hi alls, I was able to make the html export works (for all Godot 4 user, enable
sharedArrayBuffer
in the frame options of itch.io. I recommand chrome to make it works. The performance are slower than the application build, but it better than nothing.I also re-export all using the new Godot 4 beta 10, so maybe it will works for mac user but since I don't have the material to test it.
I looks very good but crashes on this scene after ring sound
Macbook air 2017 Big sur
seems like Godot 4 beta didn't like mac :/ I will tried a new export with the beta10 version tomorrow
I still use Godot 3.5, it works great for me. You can try generating an HTML export... It's easier for people to play in the browser and is cross-platform
Godot 4 beta was broken with a cross origin policy error but hey that why it's still in beta. I will tried a last export with beta-10 hoping it fixes those issues
I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.
I get this message every time i run the game:
WebGL context lost, please reload the page
maybe my laptop is too old, it happens with other games
The game won't start on my machine (Macbook Air 2017, MacOS Monterrey). Do I need some special setup to run it?
In theory, it should start but I don't have a macbook to test the game. I asked a friend with a macbook, and it's worked. I'm usingg Godot 4-beta-9 for this game, so it could be issue in the export itself. I can't even run it on my linux machine...while it worked for my coworker. I already create an issue in the Godot Engine github.
I re-export using Godot 4 beta 10, it could works now (I'm sorry, I don't have acces to a mac to test it myself). I also make the web export works, I only test it with chrome, but it should works.
Thank you for the effort. The Web version didn't work on Firefox , with the following error message:
With safari, all I got was a black pane.As for the native Mac version, it still locks up. Gonna try the Linux version later and report back.
Strange, firefox should also supporrt sharedArrayBuffer. Could be related to itch.io. SharedArrayBuffer is still experimental. Did you tried with chromium or chrome ? Seems like those browsers work better with the export