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(+1)

One way to fix the button problem is to draw a custom mouse cursor sprite that's also affected by the distortion and hide the system mouse.

The player design is just absolutely hilarious, and I like that you used simple effects for the rest of the graphics which looks beautiful. Really fun endless running concept. I think unlockable modes with different obstacles and color schemes would really flesh out the game.

Not bad! That soluion would work indeed!

Stoked you enjoyed the character concept! It had actually been a drawing I had done a long time ago and been meaning to implement it ever since! Yes, extra modes, colours, new tracks. So much potential right?

Much obliged for your feedback! I would like to ask, what would be the first you'd change/implement(apart fomr the mouse, that's a must)?

Honestly if it were my game, I would spend time polishing the existing gameplay before adding new features. I didn't mention it because I believe it goes without saying. Since I'm in college I was able to ask a bunch of classmates to try my game and I tweaked the levels a lot after gauging their reactions. I can't really give you advice on what I would change specifically to make it feel better, you're the one who's spent the most time developing this concept so you will know what would make the game fun.

I agree with that, further polish to what is already there before moving onto new features would be my next step as well. Thanks!