Glad you liked it and thanks for the feedback - I found it tricky to get the balance right re hunting - I wanted to make the game fairly deadly and hunger seemed like the most appropriate way to drive that (at one point I did try having it like the game and it being a 50% chance it rises/night)
I may well try expand at some point, I would love to have the characters at Elysium be random, and have a more procedural driven thing like Paradox's games