I just finished reading the physical book, so I've not actually played it, but jeez its great! The world is so evocative and presented in such a gameable fashion, it looks absolutely perfect for use at the table. Also the book is beautiful with the maps & illos being uniformly excellent. It's giving me the strongest pull of anything I've read in the last 2 years to dump my The Enemy Within campaign and switch. Argh. (apologies to anyone objecting to me posting this as a comment, but the review functionality on this site is just weird!)
davedow
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I'm glad you loved it and big thanks for letting me know! And extra thanks for the feedback! I did have a save game working at one point but I couldn't get it to work on itch for some reason. Checkpoints would be tricky due to how different each person's playthrough can be
I'm not planning on doing more work on it as I've moved on to my next thing, (also ttrpg inspired but this one is more a grimdark mage thing) and hope to roll learnings from City of Night into that. I get that more powers would be nice, I would like to have done more with the patrons too. The kill stuff, I hear what you're saying, killing should probably be a bigger deal - the actual logic takes into account how hungry you are and how weak the vessel is. Re 'beast reflections' aye, there is only really one in the game, I guess I could have made more of a system of it to have them build with more kills or something. Anyway thanks again for playing & the feedback, much appreciated!
Glad you liked it and thanks for the feedback - I found it tricky to get the balance right re hunting - I wanted to make the game fairly deadly and hunger seemed like the most appropriate way to drive that (at one point I did try having it like the game and it being a 50% chance it rises/night)
I may well try expand at some point, I would love to have the characters at Elysium be random, and have a more procedural driven thing like Paradox's games