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davedow

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A member registered Aug 30, 2019 · View creator page →

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I just finished reading the physical book, so I've not actually played it, but jeez its great! The world is so evocative and presented in such a gameable fashion, it looks absolutely perfect for use at the table. Also the book is beautiful with the maps & illos being uniformly excellent. It's giving me the strongest pull of anything I've read in the last 2 years to dump my The Enemy Within campaign and switch. Argh. (apologies to anyone objecting to me posting this as a comment, but the review functionality on this site is just weird!)

Well done on reaching the Camarilla Traitor ending! Thanks for playing & posting the screenshots :)

It can take a lot of effort to reach a non SI ending, so well done!
Yes, you suspicions are spot on - if you pick the 'right' sire at the beginning you'll end up being Malk or Ventrue :) Thanks for playing!

I'm glad you loved it and big thanks for letting me know! And extra thanks for the feedback! I did have a save game working at one point but I couldn't get it to work on itch for some reason. Checkpoints would be tricky due to how different each person's playthrough can be
I'm not planning on doing more work on it as I've moved on to my next thing, (also ttrpg inspired but this one is more a grimdark mage thing) and hope to roll learnings from City of Night into that. I get that more powers would be nice, I would like to have done more with the patrons too. The kill stuff, I hear what you're saying, killing should probably be a bigger deal - the actual logic takes into account how hungry you are and how weak the vessel is. Re 'beast reflections' aye, there is only really one in the game,  I guess I could have made more of a system of it to have them build with more kills or something. Anyway thanks again for playing & the feedback, much appreciated!

Glad you liked it and thanks for the feedback - I found it tricky to get the balance right re hunting - I wanted to make the game fairly deadly and hunger seemed like the most appropriate way to drive that (at one point I did try having it like the game and it being a 50% chance it rises/night)
I may well try expand at some point, I would love to have the characters at Elysium be random, and have a more procedural driven thing like Paradox's games

glad you enjoyed, thanks for playing!

thank you! good luck getting a 'good' ending :)

Glad you enjoyed! Thanks for playing (and letting me subtly know which ending you got!)!

yup it's as I thought - the Unity Web Player doesn't support Mobile - sorry!

thank you again! and for the offer of help!

sadly I don't think there is (though your logic totally makes sense!) - I'll have a look over the weekend at some point, but i suspect there's not :(

thank you! that's really useful information - I'll take a look at the logic when I get the chance - another question though (sorry!), do you remember how many of the 6 powers you had by that point?

ugh - sorry to hear Mimetoist - it is not without bugs :(
Do you remember the last thing you did just before it froze?

Nice! Thanks for playing to an ending! :)

thank you! Let me know what ending you get to if you manage! good luck! :)