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(+1)

Liked this a lot, feels a bit like a rogue-like. Making different choices feels rewarding and the world feels open-ended, even knowing that it was made in a month for a game jam.

The basic concept is similar to an idea I’ve been working on, but the execution is much different and has its own unique atmosphere. Would love to see this expanded upon.

If I have one bit of constructive criticism, hunting seems a bit too punishing/restrictive, with the PC gaining a hunger every single night and it being very difficult to slake more than one hunger at a time without killing.

(+1)

Glad you liked it and thanks for the feedback - I found it tricky to get the balance right re hunting - I wanted to make the game fairly deadly and hunger seemed like the most appropriate way to drive that (at one point I did try having it like the game and it being a 50% chance it rises/night)
I may well try expand at some point, I would love to have the characters at Elysium be random, and have a more procedural driven thing like Paradox's games