I have tried to run it from a Std directory, as well as a ramdrive <which is how I run pretty much any game that will fit.> Both had the same error.
All the logs had the exact same 1-line error before stopping without logging any further data, so I only sent the latest one, & the screenshot of the error msg itself from the game.
I also thought I'd mention that this laptop has the latest 2015 intel drivers; not the 2012 ver. like the older laptop that ran it fine did.
I thought Id leave some relevant device info here
OS: Win 7 Home Premium SP1 (64-Bit)
Make: ASUS
APU: Intel i5-2450(Mobile) @2.50GHz
RAM: 8 GB (7.78 usable)
It is definitely the GLES 3 renderer,
However; I tried with the GLES 2 fallback & it does let the game run again, so thanks for that- I'm also including the working log for the (GLES2 Fallback) in a seperate file just in case. <oh it did run fron the ramdrive w/ the fallback, hence the Drive:L in the log>
The bees are angry no more ;) ...
hive-time_2023-01-02_05.30.39.log
Godot Engine v3.2.2.stable.official - https://godotengine.org
**ERROR**: Error initializing GLAD
At: drivers/gles3/rasterizer_gles3.cpp:141:is_viable() - Error initializing GLAD
<So the GLAD rasterizer isn't initializing properly.>
==========================
hive-time_2023-01-02_05.33.06.log (GLES 2 Fallback)
Godot Engine v3.4.4.stable.official.419e713a2 - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) HD Graphics 3000
OpenGL ES Batching: ON
WARNING: Cannot allocate back framebuffer for MSAA
at: _render_target_allocate (drivers/gles2/rasterizer_storage_gles2.cpp:5141) - Cannot allocate back framebuffer for MSAA
ERROR: MSAA not supported on this hardware.
at: render_target_set_msaa (drivers/gles2/rasterizer_storage_gles2.cpp:5700) - MSAA not supported on this hardware.
Setting up population menu
Loading external resources
Loaded 218 vignettes
Loaded 10 Queen portraits
Done loading external resources
Using random queen name
New queen name is Evelyn
Queen actions: 9
Queen idles: 5
Unable to open blacklist file user://chat_blacklist.json for reading (this isn't necessarily bad - it's OK to not exist)
Unable to open chat user whitelist file user://chat_whitelist.json for reading (this isn't necessarily bad - it's OK to not exist)
Unable to load user config. Using defaults.
Checking settings file version
Found:
Found old settings file.
Game version: v1.2-119-g6b17df04
Running on Windows
Loading fonts from L:/Hive Time Version v1.2-119-g6b17df04 Win/fonts
Loaded HUD font as [DynamicFontData:4933]
Loaded misc font as [DynamicFontData:4934]
Loaded bold misc font as [DynamicFontData:4935]
Loaded chat font as [DynamicFontData:4936]
Loaded CKJ fallback font as [DynamicFontData:4937]
Loaded emoji fallback font as [DynamicFontData:4938]
Reminder status 0
Setting up menu bees?
Resetting to defaults.
Setting action list
Unable to load user config.
No custom bindings defined.
Making custom music folder since it doesn't already exist
Making custom music folder since it doesn't already exist
Toggling debug stuff False
Updating chat bee life mode to 1
Quitting chat
Updating chat status disconnected False
Done loading settings
Setting up menu music
Done setting up menu music
[User-Agent: HiveTime/v1.2-119-g6b17df04 (Godot)]
Current version: v1.2-119-g6b17df04, Latest version: v1.2-129-g74dbb915
Currently running version is not latest patch.
0antialiasing
ERROR: MSAA not supported on this hardware.
at: render_target_set_msaa (drivers/gles2/rasterizer_storage_gles2.cpp:5700) - MSAA not supported on this hardware.
Quitting
================
END OF FILE