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(1 edit)

Super cool idea! 

I think the input handling could use a little bit more work though.

You could use a queue of inputs so that no button press is lost. Right now only the last input is considered every step which makes multiple turns in quick succession quite difficult. It is also possible to make a 180 degree turn right now by pressing two buttons between two frames.

For example if you're moving down and then press left and up before the next movement you loose if the snake is 2 blocks or longer.

(+1)

Thank you for playing my game and commenting! I was aware of those bugs that were caused by the input system but didn't have the time nor the immediate idea to fix it. Thank you very much for telling me about input queue. I really appreciate you not only pointing out the problem but also the solution :)