The game starts off a bit too difficult with lots of precision jumps required with tiny platforms, so I'd loosen up the difficulty by making them bigger and having an open space that you can safely land back onto and quickly try the jumps again. There's a small platform that you can fall onto but I couldn't get myself back up.
Also, this mostly personal taste, but I really wouldn't recommend having motion blur enabled because the player's gonna be whipping the camera around to see where they're going and it may cause the screen to look like a big ol' blurry image, on top of having a non adjustable, low camera FOV.
I did notice that the mouse sensitivity on the options menu didn't save too.
However, these are all easy improvements and I think it can be easily driven into a better direction! (if there's plans to further develop it) I'd say the biggest thing for me is how difficult it actually starts off, that's an issue I've seen in student projects like this one.