played through and I think I saw everything. as always, here are my thoughts in a somewhat chronological order:
-the music is great, both tracks are very cool. they're very loud though, and i toned my headphones to around half volume. sound in general is nice and i had no issues there
-i'm easily able to go out of bounds in the combat section, leading me to fall forever. this is due to me deliberately trying to see if i could, so i wouldn't consider this point to be important/urgent
-the first hologram has a weird talking area/hitbox/collider. i was only reliably able to speak to her from the right side, otherwise nothing would happen. did not have this issue with any other holograms or rugmen or George, their hitboxes work as i'd expect
-W/S for dialogue, but no arrow keys or enter?
-i got stuck using teledash mode? the zero friction stayed on, and i couldn't jump around. needed to restart
-standing in some spots (behind the first plant in the spirit world) causes the camera to freak out. i assume because there is some underwater section there?
-standing in some spots causes the glare from the sun to cover a lot of the screen (mainly on the stairs)
-accidentally using the spirit world orb can sometimes teleport you to incorrect positions. i had it selected still from going into the obstacle course part, and accidentally used it at some point which teleported me somewhere where i wasn't meant to be. used it a couple of times and was able to get unstuck, it teleported me to the start room
-i was able to clear the obstacle course with no issues, but i have a lot of problems with the camera. it's very restrictive, and i think for platformer sections that's a nightmare. perhaps allow some first person view with a button press, so that I can see where a moving platform leads to? or allow more camera movement with a button press? something to give me more visibility when needed would be nice
otherwise the game is already in a enjoyable state. i had fun exploring the interactable objects and weapons. if it was up to me, i would focus on creating an expanded level with the already existing mechanics before adding more of them, since i think you already have a lot of stuff to play with
keep up the good work!