Music is a Placeholder to see if the Music swapping works, but if you like them that much, I'll just keep them, thanks.
Out of Bounds via walking/jumping/etc can be ignored, thats due to the Level.
I look into the Hitbox on the first Hologram, it should be a sphere around it, but maybe I accidentally moved the Component somewhere else.
I forgot about Arrow Keys and Enter for Dialogue Input, it currently uses the movement Options. I'll add that in, thanks.
Any more info on where/how you got stuck? Just teledashing and then it stayed that Way? Was it always that way or only in certain Areas, after certain Inputs etc? That definetly shouldn't happen.
The Underwater section isn't perfectly aligned, yes. And if you're right on the Edge of it with your Camera, it has a very freaky over the Top effect. Its fine when you're diving below it, since its only there for a Frame at most, but not otherwise. Thats an Issue with the 'Level' being a rushed together set of Blocks.
Spirit Orb Teleports you to the closest walkable location in the other World, or if it can't find any to the closest unlocked respawn Point. Thats not technically incorect Positions, its just that the Level Layout for the Demo sucks.
Its not necessarily ment to be a Platformer, just some minor Things here and there, but I might just zoom the Camera out more. I'll see about improving the Distance and Level Layout to allow for a better View when I get to actually making Levels. If I remember I also include a regular 3rd Person view in the next DD, just to see if it maybe works better. If it does, I can just switch to that instead of Topdown.
Glad to hear you had Fun, the whole Point of this was to test out for Bugs and if what is there is remotely enjoyable. There aren't a lot of other Things planned, most of the Stuff is in already. A few new Items like a block to spawn and stand on for some Height-gain i.e., but only one or two, then everything is complete on that. I wanted to have all the Movement Options, generic Enemies ( which I have done none of, just a dummy obviously) and all that Stuff out, before I begin greyboxing the World, so I can put Stuff for all the Movement Options everywhere immediately, without me having to go back and redo Areas again and again.
Thank you for Playing!