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Got filtered by the 2nd phase of the boss. Didn't know how to hit him besides spin every other turn. A minor thing but the camera movement from the frog dancing around in battle can be annoying for landing positional attacks like the spin. Could be a solid foundation for a divinity: original sin type game.

Yeah the dance fucking up the positional attacks annoyed me during development too, I just didn't feel like bothering with it at the moment, but I'll definitely fix it before the next DD submission. The second phase of the boss can be bullshit. He's either too easy or too hard depending on what you do. I just stood perpendicular to the rocks in the bottom left corner, and that way there's a 66% chance he won't hit you next turn, and then I would just spam bash till he died. He needs a lot of work. I've never played Divinity so I'll check it out for some inspiration.