D-pad is entirely optional. There was never any mention of it related to the outer or inner square. As for only deflecting colored stuff, the tutorial only mentions to 'hit the stars that spin glowing/colored stuff' for that moveset in particular. When you reach a new moveset, it tells you exactly how to deal with them as well.
Strade Fortress
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A slay the spire esque rpg sounds neat. I think I accidentally removed the other blood skill that damages myself and the enemy. I couldn't find it so I was without it. Also, if I'm spamming a button in battle, attack in particular, I do an extra attack after the enemy dies. It doesn't do anything so it's not a big deal.
Interesting combat. The way turns work feel like a more literal ATB system. Maybe I missed the tutorial prompt but I wish I could see what my skills do during fights. Also the animations are extremely fast, which is a good thing for replays but not for my first time playing. An option to speed it up or keep it normal would be nice.
Got filtered by the 2nd phase of the boss. Didn't know how to hit him besides spin every other turn. A minor thing but the camera movement from the frog dancing around in battle can be annoying for landing positional attacks like the spin. Could be a solid foundation for a divinity: original sin type game.
Mystic Ruins is a game that incorporates non-linear exploration and puzzle solving reminiscent of classic adventure games.
Join Strade the explorer on his mission to investigate the Mystic Ruins. Navigate its labyrinthine corridors, solve its puzzles, gather treasures, and survive the onslaught of monsters within.
itch.io page: https://elitegames.itch.io/-mystic-ruins-