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Good option menu setup. Visuals are so-so, but I really like the 3D map and marker system. I sort of like using the forward/back mouse buttons, but it probably shouldn't be default since many people don't have 5+ button mice. Movement is alright, but combat felt clunky. The direction of attack was annoying to deal with, and sometimes it didn't seem to register I was trying to charge an attack. The latter point is probably due to not letting the player attack if they're too close to a wall, but it feels bad when you're stopped from charging an attack in that instance. Other mechanics like smoke walls seem interesting, though not much to them at the moment. I managed to beat the skeleton but couldn't figure how to get past the magic turret. 

Was decent fun, hope to see you improve upon it.

>The latter point is probably due to not letting the player attack if they're too close to a wall, but it feels bad when you're stopped from charging an attack in that instance

True. I should make it ignore it ignore the distance check towards the right when you're close to a wall if you try attacking in any direction other than right. If you were bothered by what happens when charging a thrust and getting close to a wall, it's purely visual and doesn't actually stop the timer.