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Ruins of Eliwar dark souls edition, I see. Decent atmosphere.

- The HUD sometimes flickers in, for example when you start the game you see it briefly flickering on and off again before anything else

- "Who's skills" -> "Whose skills"

- When I get the menu for memorizing skills I can see a bunch of options that probably shouldn't be available yet. (Also the HUD seems to briefly flicker in and out when you select Lost One and then go back)

- The Health and Energy labels seem quite close to the number values in the HUD

- I see you again want to control when the player is allowed to save. I still find this annoying. At the very least make some sort of information that allows the player to know that autosave triggered.

- The weight and essence labels having no alignment doesn't look nice

- It's weird how on the one hand there is no real intro, yet there is still a very long sequence of running around and doing errands before being able to venture forth and do something

- Also a lot of things are introduced at once, I would recommend maybe unlocking them one after another

- The going to sleep effect seems to be fairly long

- Cursor movement between enemies can be counterintuitive. I am currently in my first encounter with a bat at the top and a spider at the bottom but I have to use up to go down in the selection and down to move up.

- For AoE attacks the battle cam sometimes moves too far to the right and enemies move out of focus

- For spells that use items it would be useful to know how many I have at the time of casting

- Add an End Game to the title menu since the game is full screen

- Overall I feel like the beginning before you enter the first dungeon is overloaded, and then you enter a very slow grind for materials

Thanks for the review aura. Do you think in the end the gameplay loop could be salvaged? If not I can take the framework and use it to make something less convoluted without losing too much progress.

(+1)

I mean sure, it's a classic go-into-dungeon-get-materials-do-crafting-loop worked for other games so I don't see why you wouldn't be able to salvage it. What I would recommend is to try to identify key features that make your iteration of this loop special and fun and try to structrue the other features around that.