Ruins of Eliwar dark souls edition, I see. Decent atmosphere.
- The HUD sometimes flickers in, for example when you start the game you see it briefly flickering on and off again before anything else
- "Who's skills" -> "Whose skills"
- When I get the menu for memorizing skills I can see a bunch of options that probably shouldn't be available yet. (Also the HUD seems to briefly flicker in and out when you select Lost One and then go back)
- The Health and Energy labels seem quite close to the number values in the HUD
- I see you again want to control when the player is allowed to save. I still find this annoying. At the very least make some sort of information that allows the player to know that autosave triggered.
- The weight and essence labels having no alignment doesn't look nice
- It's weird how on the one hand there is no real intro, yet there is still a very long sequence of running around and doing errands before being able to venture forth and do something
- Also a lot of things are introduced at once, I would recommend maybe unlocking them one after another
- The going to sleep effect seems to be fairly long
- Cursor movement between enemies can be counterintuitive. I am currently in my first encounter with a bat at the top and a spider at the bottom but I have to use up to go down in the selection and down to move up.
- For AoE attacks the battle cam sometimes moves too far to the right and enemies move out of focus
- For spells that use items it would be useful to know how many I have at the time of casting
- Add an End Game to the title menu since the game is full screen
- Overall I feel like the beginning before you enter the first dungeon is overloaded, and then you enter a very slow grind for materials