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Thanks for the review aura. Do you think in the end the gameplay loop could be salvaged? If not I can take the framework and use it to make something less convoluted without losing too much progress.

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I mean sure, it's a classic go-into-dungeon-get-materials-do-crafting-loop worked for other games so I don't see why you wouldn't be able to salvage it. What I would recommend is to try to identify key features that make your iteration of this loop special and fun and try to structrue the other features around that.