Lighting makes this game cool)
The weakest point I've found though is controls. Because the mouse doesn't warp at the edges or somehow else overcome screen limitation you often find yourself in a situation when you can't turn in the needed direction.
Died like that.
Also it feels like probably bonfires should have infinite torches or sth like that.
Viewing post in Legend of Shadow Hunter jam comments
Could you please explain how you mean you cant rotate ? I locked the mouse in the middle, so I dont know why it doesnt work. Could you tell me where you encountered this issue ?
I felt the way, that if fires had infinite number of torches, you could just stand next to one, and kill everyone. This way, you have to care about the number of torches you use, and have to carefuly thrown them.
I mean that when the (hidden) mouse pointer smashes against the edge of the screen you can't rotate farther in this direction.
It is a universal problem throughout the game.
I'm sure that it's the case because when the pointer exits the game area I can see it and see that it is for a fact smashing against the edge.
Though now when I'm testing it the problem occurs only in my Chromium-based browser and not in Gecko-based one.
Well, Gecko-based browser reports locking and locks allright so at least some locking code is in there.
Most probably it is just how different browsers react to different pointer-grabbing attempts though I don't have any prohibitive settings of this sort enabled.
You probably might want to test with different browsers and try different methods and workarounds. The Chromium-based browser that fails to be locked for example is Falkon (it is not an obscure title in Linux world).
If it turns out to be the problem with the browser you can open an issue here at their repo https://github.com/KDE/falkon with your game as a testcase or even fix it yourself or make a warning on the game page that pointer-grabbing might fail with some browsers.
It is just I wouldn't disregard the possibility that Unity or Itch use not fully compliant methods to cut development time or whatever. In this case some settings/HTML shell/Javascript tweaking might be needed.
Unfortunately I haven't tried to make a mousegrab in my Godot to test things so i can't tell what exactly might be going on under the hood.